![]() A lot of people, including myself, didn’t realize how much of a boon Anointer Priest is. Energy was also a bit easier to face, but I still lost to it more often than not. ![]() The life gain it provides made my matchups against Ramunap Red much more favorable, even though I generally didn’t think I was ever favored in that matchup. Good: I started playing 4 copies of Anointer Priest. Mostly because there were a few choice cards that I consciously chose to ignore. Unless I had a Stockpile in hand and a creature to use as fodder for the engine, I always felt like I was behind those two decks, and hoping for a Fumigate to save me. It was definitely an improvement over its predecessor.īad: Although the deck was much more consistent, I still found myself losing far too often to Ramunap Red and the few Energy decks I would see in the local meta. There were games where I would value opponents out of the game by casting Fumigate, gaining 5+ life, and then getting two Servos for my trouble at end of turn. It got even better when I was able to get an Anointed Procession on the field at the same time. It’s a one-card engine that is self-sustaining, and allows me to fix my draws for more consistency. Particularly, I was a huge fan of Hidden Stockpile. Good: I decided to move on from the pipe dream of treasure tokens to a more resilient build of tokens, a BW deck that had some engines that were much easier to turn on. Treasure tokens seem like a really fun way to win but the current Standard format doesn’t seem to have a great spot for a dedicated combo deck like that. I continued to get run over by Ramunap Red and Energy decks. This was another deck that was really fun if it was allowed to go off, and added a bit more consistency than the previous build.īad: It still just wasn’t a good deck. I was a big fan of Ruthless Knave, and would often draw excessive amounts of cards with it to help me dig for answers. I went with a more creatures in this build, while still maintaining much of my removal package from the previous iteration. Good: Marionette Master was the new win-con in this build. Might have to revisit treasure once Rivals comes out in January. It was pretty early on that I realized it wasn’t going to work, especially with only one set (Ixalan) with treasure cards that I could build around. I think I won a single match with this build. When it went off, it was definitely fun.īad: Durdling around and trying to set up a combo in a format where Ramunap Red and Energy decks are running rampant leads to you losing. My other win-conditions in the deck were Herald of Anguish and Tezzeret the Schemer, cards that worked really well with my artifact synergies. The rest of the deck was made up mostly of control pieces things like Fatal Push, Vraska’s Contempt, Essence Extraction, and Cast Out. Good: I love “jank” brews, and using treasures as a win-condition with “you win the game” cards like Mechanized Production and Revel in Riches is about as jank as it gets. So, I want to walk you through a few iterations of the deck, what I’ve learned from playing each of them, and how the deck has evolved over the past few months of playing. The first few times you play a new brew, you’ll probably lose. Deck building in Magic: the Gathering is an art form.īy that, I mean deckbuilding takes time, and is often something you struggle with.
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