s9menine), to add some more variety to the various sounds heard throughout the game. I’m afraid there hasn’t been any progress on new music yet, but new audio is coming in another form: sound effects! I’m working with Charlie (a.k.a. You can click the image to see a larger version, and even pinch to zoom on mobile! I hope to get these splash arts ingame soon, possibly in v0.8.1. Since 2019, when I initially teased them, the hero splash arts by Aleksandar Komitov have been completed! These splash arts will give the player a better visual impression of the heroes they’re picking in character select. The main focus of these changes is to give enemies more interesting and varied things to do, and make bosses more engaging and balanced. In late 2019 I made improvements to enemies in the sewers and prison, and as you may have already read about, I’m currently working on making similar improvements to the other areas in v0.8.0! While I don’t think v0.8.0 will be the final time I ever make changes to enemies, it will be a major change, as almost every enemy in the mid to late game is getting substantial adjustments. I’m hoping to get most of these done in 2020 and make progress on the rest. These are things I’m giving more immediate priority to because I have a fairly solid idea how they will all fit into the game. Finally, not all of these things are guaranteed to happen, especially as we get further down the list. These also aren’t necessarily the only things I will be doing moving forward, but rather most of the major things I’m considering. Everything I’m about to discuss is speculative and may change. I’m happy to share some of my broader goals with you guys, but I really try to avoid locking something down until I’m actually developing it directly. Please note that this is not a specific plan or roadmap. I really want to push towards this state in 2020, but it would be silly to commit to it just yet. I want to call Shattered released when the game is at a point where if I were to stop releasing major content updates, I would be happy with the state that it is left in. Just like last year, I’ve decided to do a blog post talking about my longer-term plans for the game! Unfortunately, I had significantly more work outside of Shattered in 2019 than I anticipated, so this year’s list isn’t as different from 2019 than I would like, but there are new things! It’s crazy to think that Shattered has now been in development for a bit more than five years.įor 2020 I want my core focus to be making some big game system additions/changes to get Shattered lined up for finally being released, instead of being perpetually in beta.
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